50% to country + lane hits
The main mining lane. If the Casino Roll lands on your country and your move, you share it by weighted points.
Casino Roll payouts are how new degenBTC is mined every minute. Each roll chooses one winning country and one winning move. Exact hits can win SOL plus the biggest dBTC lane; right-country misses still mine; stakers and the jackpot get smaller lanes.

A bet records three things: country, move, and weighted points. When the Casino Roll ends, the contract samples a winning country, then a winning move for that country. The result decides who can claim SOL, who mined dBTC, and whether the jackpot roll matters.
Current launch config: 1,000 dBTC base emission per Casino Roll. The live emission rate can update through Mine Boost, but the roll split below is the configured payout shape.
The main mining lane. If the Casino Roll lands on your country and your move, you share it by weighted points.
If your country wins but your direction misses, that losing direction still has its own dBTC pool.
The second losing move is tracked separately, so Climb, Hold, and Fall exposure stays clean.
dBTC and LP stakers behind the winning country earn a small passive mining lane.
This grows the global jackpot until the independent dice lands and eligible country bettors can claim.
If a lane has nobody eligible, the contracts redirect or roll value forward instead of freezing it.
SOL and degenBTC do different jobs. SOL is the live prize and economy fuel. degenBTC is the mined token and progression balance. A gross SOL bet is split before exact winners receive the prize side.
The jackpot is separate from the normal Casino Roll result. Every roll contributes 5% of dBTC emission to the pot. If the 1-in-625 roll hits, the contract chooses a target country with inverse-volume weighting, which gives under-bet countries more surprise upside.
Any bet on the jackpot country can qualify, regardless of direction. If nobody is eligible, the pot rolls forward instead of being wasted.
Bet placement records exposure. Claiming is where the resolved outcome becomes wallet SOL, gameplay dBTC, and possible HashBeast progression.
You bet Japan / Up. If Japan and Up hit, you are exact: SOL prize share plus the 50% exact dBTC lane. If Japan hits but the move lands Hold or Fall, you miss the SOL prize but still share the matching missed-move dBTC pool for Japan.
If the jackpot dice also hits and Japan is the target country, your Japan bet can share the jackpot even if your lane was wrong. That is why small country exposure can still be fun on a fast table.